RPG Battles
from here, its just speed, and control...
Fighting through rpg is a totally different concept, your PL or Items have nothing to do with it.
To fight through this way, you must be fast, thats all that counts. I must witness the battle or both players must
copy and paste the battle into a mail and mail it to me so i can make the results. If the mail is changed on one
to make it a win and I cannot find out who the true winner is, I will change nothing. To fight this way, you must
have aol(you can use aim also but because of the meter, it is much harder). Here are instructions to fighting in RPG style
All you do is show your actions in a set of "rims", like this ::knees him up::, or, ::hammers down::. You donot have
to use :: but you must use something like that or you will automatically lose the fight. Try to avoid small things like
::kick::, instead use something like, ::kicks his gut::, or, ::kicks him down::. After using an attack of any kind, you type
::hit::, if the player fades, blocks, dodges, or anything like that to get away from the attack, the attack does not register.
When Battling, you can use any special attacks, even if you donot know then(except for ones like "Time Freeze", or "Body Change",
that is considered "moding", or cheating in an RPG match). To win a match, you can either play to a certain ammount of hits,
(as in, play untill you have been hit by an attack a certain number of times), or play untill a finishing attack has been performed.
Finishing attacks are just very powerfull attacks like Final Flash, or Chou Kamehameha after using Kaioken. But when using a
finishing attack, you must count down to 5 before you can type ::hit:: or it does not count.(like this:
Player: ::charges up final flash::
Player: ::fires final flash::
Player: 5
Player: 4
Player: 3
Player: 2
Player: 1
Player: ::hit::)
If there is anything else you need to know about RPG fighting, mail me and I will try my best to answer it.